![]() These companies go through tons of data to make decisions on how to best make money out of the player, and to ostensibly make better games, which inevitably creates a barrier between them and their audience. Or how Blizzard said "you don't know what you want" when people asked for vanilla WoW. Look at how EA wants to "curate" the player's experience through monitoring how they play games. liking or not liking a game based on misinformation surrounding it.The problem is metrics. There’s a difference between players liking or not liking a game based on its merits (which I can accept, not every game is for everybody) vs. I don’t like it if information is misleading. He was later asked why he chose to respond to such criticism and replied: “Thanks for asking. It’s currently almost $12 to just simply even try to upgrade one piece of gear as the ‘failure rate’ is 50/50.’ I think it’s pretty clear with the game out that this was not the case.” In context I was responding to a post that claimed ‘you can only upgrade your gear with $$$ once you reach the free quota of the day. He also added: “The post you made come across and disingenuous (sic) and disappointing to people that have been fans of Blizzard for such a long time and it makes the matter a lotless important if you can’t ‘literally’ buy gear when you ‘basically’ can buy power anyway.”Ĭheng responded: “That’s totally fair criticism and I can see how it came across that way.
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